Matrix Transforms for Computer Games and Animation. 1st ed. 2012
- 種類:
- 電子ブック
- 責任表示:
- by John Vince
- 出版情報:
- London : Springer London : Imprint: Springer, 2012
- 著者名:
- ISBN:
- 9781447143215 [1447143213]
- 注記:
- Preface -- Introduction -- Introduction to Matrix Notation -- Determinants -- Matrices -- Matrix Transforms -- Transforms -- Quaternions -- Conclusion -- Composite Point Rotation Sequences -- Index.
Matrix transforms are ubiquitous within the world of computer graphics, where they have become an invaluable tool in a programmer’s toolkit for solving everything from 2D image scaling to 3D rotation about an arbitrary axis. Virtually every software system and hardware graphics processor uses matrices to undertake operations such as scaling, translation, reflection and rotation. Nevertheless, for some newcomers to the world of computer games and animation, matrix notation can appear obscure and challenging. Matrices and determinants were originally used to solve groups of simultaneous linear equations, and were subsequently embraced by the computer graphics community to describe the geometric operations for manipulating two- and three-dimensional structures. Consequently, to place matrix notation within an historical context, the author provides readers with some useful background to their development, alongside determinants. Although it is assumed that the reader is familiar with everyday algebra and the sol - ローカル注記:
- 学内専用E-BOOKS (local access only)
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